| Author | Topic: Anirealm Races (Read 373 times) |
Council Governing
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|  | Anirealm Races « Thread Started on Jan 19, 2007, 9:33pm » | |
**-Human and Demon are the two MAJOR SPECIES, NOT RACES! These are sub-divided. Anything under them ARE RACES. So to get your regular HUMAN, you would have to select the SAPIEN race. To get your regular DEMON you have to select the JINNA race. SLAYED and CURSED can be BOTH, either a HUMAN or a DEMON that has been killed or bewitched. The races that are ITALICIZED are UNPLAYABLE, DO NOT select them.-**
HUMANOID (Human-Type): * Sapien: Homosapien * Elven: Elf * Gantum: Giant (about 8 feet tall average) * Dwarven: Dwarf * Merfolk: Mermaids and Mermen * Nymphi: Nymphs * Gnome: Tiny Human
DEMONIC (Demon-Type): * Jinna: Genie (doesn't grant wishes) * Orc: LOTR-based Dark-elf (for now) * Troll: Dark Giant * Ogre: SHREK!! jk... Y'know. Big. Smells bad. * Imp: Dark-Midgets ^_^ * Goblin: You know what they are..
SLAYED (Undead-Type): * Phantom: Ghost * Zombie: Corpse * Skeleton: Bones * Shinigami: Spirit
CURSED (Werebeast-Type): * Vampire: Were-Bat (Bloodfeaster) * Lycan: Were-Canine * Harpy: Were-Avian
-If you can help with more, then please comment with a reply below!
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|  | Re: Anirealm Races « Reply #1 on Jul 22, 2008, 2:14pm » | |
Humanoids:
Humanoids are human like creatures with similar characteristics to humans. They often vary in size, color, and personality but here are some generalities.
Sapien: Humans are the most populated species of humanoids. When full-grown, they are of an average of Five and a half feet. They reach adulthood soon after their teenage years if not during their teens and have an average lifespan of eighty years or so. They tend to be more inclined to technology than to magic but those who do study the magical arts tend to be successful.
![[image]](http://i198.photobucket.com/albums/aa167/Avacraft/last_exile_-_poster_002joined.jpg)
Elven: The elves have been around since before the humans but their numbers have decreased over the past millenium. Most of them live in the Elven kingdom of Elvaris, a beautiful countryland of waterfalls and valleys. They tend to have slightly pointed ears, excellent sight and hearing, and they are often very capable of mastering the magical arts. They love most forms of art but tend to shy away from advanced technology and industry. They have an inborn love of nature and live in tune with the seasons.
![[image]](http://i198.photobucket.com/albums/aa167/Avacraft/subaru2.jpg)
Gantum: The giants live in a secluded area of the Dead Barren. they somehow manage to raise enough crops and hunt to keep their village thriving. They are very human-like but much taller and bigger around. They tend to be warriors and brutes but a rare few prefer intellect and leave their village to travel the world. They tend to be excellent craftsmen when they put their minds to it.
![[image]](http://i198.photobucket.com/albums/aa167/Avacraft/ormos_bwjpgrZd144546-1.jpg)
Dwarven: Dwarves are normally shorter than humans, rarely taller than four feet, but their bodies grow broader and they quickly gain muscle. They are naturals at mining and love jewels and riches but they can become warriers at a moment's notice. They have had strained relations with other creatures in the past but they are not inherently violent.
![[image]](http://i198.photobucket.com/albums/aa167/Avacraft/battle-dwarf-1.jpg)
Merfolk: The merfolk are people of the sea. They appear as humans do though a few have slightly green tinged skin. One example is Innoxium. Most live underwater in the kingdom of Atlantis but a few journey around the world. They are weaker on land but they have the innate ability to find water and an excellent sense of direction when underwater. they can also grow fins and gills as necessary and some master the ability to change into any creature that lives in the water.
![[image]](http://i198.photobucket.com/albums/aa167/Avacraft/mermaid-1.jpg)
Nymphi: Nymphs are the fae creatures of anirealms such as faeries, sprites, wood nymphs, and brownies. They often have inherent magical ability and usually align with a specific element in nature. The sprites and naiads for example are strongly attributed with water magics. They often shun human society because humans are reaching the stage where they do more harm than good to the environment, but centuries ago they were fairly common just about everywhere.
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