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 AuthorTopic: Table of Elements (Read 254 times)
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 Table of Elements
« Thread Started on Feb 24, 2007, 11:04am »

This is the Table of ELEMENTS.


This is the Table Explanation:

  • The NATURAL Elements are:
    * FIRE = Pyrotechnics > RUBY
    * MIST = Waterworks > BLUE
    * WIND = Aerodynamics > JADE
    * LITH = Tectonics > GOLD

  • The POLARIZED Element is:
    * ELIX = Electricity > AZURE

  • The COMPOUND Elements are:
    * FIRE + MIST = Vapor > VIOLET
    * FIRE + WIND = Blaze > ORANGE
    * FIRE + LITH = Magma > CRIMSON
    * MIST + WIND = Frost > SILVER
    * MIST + LITH = Swamp > GREEN
    * WIND + LITH = Storm > YELLOW

  • The LATTICE Elements are:
    * FIRE + LITH + MIST = Plant
    * FIRE + LITH + WIND = Metal
    * LITH + MIST + WIND = Fluid
    * FIRE + MIST + WIND= Cloud

  • The POLYMER Elements are:
    * ELIX + FIRE = Flare > RUBY
    * ELIX + MIST = Surge > BLUE
    * ELIX + WIND = Sound > JADE
    * ELIX + LITH = Glass > GOLD




CC0000>Fire
7994B8>Mist
79B89B>Aire
FFFF99>Lith
« Last Edit: Jul 15, 2008, 12:38pm by Sayate | Saidou »Link to Post - Back to Top  IP: Logged

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 Re: Table of Elements
« Reply #1 on Jul 21, 2008, 6:57pm »

Here is a more in-depth explanation of each of the elements:

Natural elements are those elements that each character is the most in tune with from the beginning. Most often, this is the element that that character can use most proficiently with magic.

Fire: Fire is, for the most part, working with flames and heat. Fire characters are often ferocious in battle and their anger can flare up with little warning. While powerful, fire often has a problem with control. It is a purifying element but it must consume to survive. The martial art most commonly associated with fire is Shaolin Kung Fu.

Mist: Water characters often have gentle and emotional characteristics though they can be as cold-hearted as the sea if angered. But, like water, it takes a lot to bring them to a boil. They are often healers and prefer to use their enemies' energy against them rather than expending their own. They can often move water without physical contact and freeze or vaporize it at will. The martial art most commonly associated with water magic is Tai Chi.

Wind: The air element is very spiritual and intellectual. Characters of this type often have their heads in the clouds and are very curious. Their power is mostly evasive and can have a great effect on their enemy without touching their surroundings. They can often use their power to speed themselves or extend their jumps to the point that it seems they are flying. They can cause a windstorm or direct specific gusts of wind for their aims and often use ranged weapons along with their magic. The martial art most commonly associated with Air is Ba Gua Zhang.

Lith: Earthen characters tend to be larger and stronger than the other elements but also slower and calmer, preferring balance to violence. They can move the earth around them with little physical contact or effort but the more contact with the ground, the stronger they are. The martial art most commonly associated with Earth is Hung Gar.

Some of the most experienced magic users can actually meld themselves with their natural element. This action takes a lot of energy and it is very hard to separate once melded but it heals the character of physical wounds and gives them much stronger control over the element while bonded.


The polarized element is Elix which is the purest form of electricity. Few characters have Elix as their primary or natural element because it can be very dangerous and powerful. Electricity can have great influence on the weather and technological devices (though at this time setting there are few electronic technological devices). It is believed to be possible for an extremely experienced character to meld with this element but there is no record of anyone surviving an attempt at such magic.


The Compound Elements are a mix of a character's secondary element, or the element that is second to their primary or natural element, and their natural element.

Vapor: Vapor occurs when a character is capable of using Fire and Mist magic together. They have much more control over temperature than with just fire or mist and can cause fog or mist to rise over large areas. They also tend to be very proficent with illusionary and healing magic.

Blaze: Blaze is a combination of Wind and Fire magic. It is basically a stronger version of simple fire magic as it can be controlled over large areas. Blaze magic is also much better when trying to control fires rather than just setting them loose.

Magma: Magma occurs when Fire and Lith magics are used in unison. Magma is molten rock, though when cooled and hardened makes very fertile soil. It is extremely powerful but even harder to control than Fire. Users are cautioned, Erue Fireeyes, one of the most experience fire users ever known, once tried to use too much of his Magma power and consequently created a volcano which swallowed him whole. It is now called Mount Erue and is dormant.

Frost: Frost is a combination of Mist and Wind magic. It is the control of ice, snow, and hail. It is much stronger than the minor ice powers that Mist users handle but not too difficult to control. Frost users can usually heal almost as well as Vapor magic users.

Swamp: Swamp is the combined power of Lith and Mist. It enables the user to change the density and consistency of the earth and water around them. They can changed boulders to quicksand and muggy swampwater to crystal clear ice and everything in between but their most useful ability is to cause mud or sand to surround their opponents and solidify into stone as strong as diamonds. In fact one Swamp magic user once created a diamond with his power but he could also use fire magics to create the necessary heat and pressure.

Storm: Storm magic occurs when one combines the powers of Lith and Wind. They have much more control over the weather than those who only work with Wind and can raise a sandstorm with a breath.


The Lattice Elements are much more difficult to master than the compound elements but once mastered, can be used much more effectively and are much more powerful.

Plant: Plant magic is a mix of Lith, Mist, and Fire magic. With its power, one can affect the growth and lives of living beings, especially those of plant nature. Strong plant magic users can affect entire forests or cause deserts to become jungles, though they understand the need for both jungles and deserts.

Metal: Metal magic consists of Fire, Lith, and Wind and can control any metal in existence, whether it be from earth or another galaxy. It can melt metal down and separate it into its earthen parts or change a lump of sand into a metal masterpiece.

Fluid: Fluid includes the powers of Lith, Mist, and Wind. It is the most powerful form of water magic and has complete control over any liquid in existence. Once, a powerful Fluid magic user separated the toxic waste of a coal plant from an entire lake that was two hundred miles around! Fluid magic users are often the best with visionary magic such as scrying and illusions.

Cloud: Cloud is the power obtained from combining Fire, Mist, and Wind. It is the complete control of the weather. Cloud magic users are also often the greatest of all with healing magic.


The Polymer elements are the natural elements that have been combined with Elix or electricity. They are often thought of as the purest form of the natural elements though none who have mastered polymer elements have yet to master a Lattice element. (But who knows??? maybe somebody will)

Flare: Flare is the Polymer of Fire. It involves the soul of the flame and can control sparks, wildfires, and has the most control over lightning (except for cloud, which has full weather control).

Surge: This is the polymer of Mist. It is the driving force of the ocean and can have the most control over the liquid within a living being. Surge users can become good healers.

Sound: The polymer of Wind, Sound, can control any sound or vibration. Sound users are often great psychics and are well suited to learning telepathy and telekinesis.

Glass: Glass is the polymer of Lith. It is the power to electrify any physical mass. It can also control any electrified matter such as glass.


These are the Elements of Anirealm. Remember that these are the basic outlines of the magical elements, the true possibilities are only limited by the magic user's imagination.

« Last Edit: Jul 28, 2008, 1:18pm by Sayate | Saidou »Link to Post - Back to Top  IP: Logged

Natural Element: Lith
Compound Element: Swamp (Lith + Mist)
Lattice Element: Plant (Lith + Mist + Fire)
Signiture Weapon: Staff or Magic
Wieldable Weapon: Knives, Swords and blunt weapons
Class: Mystic
Familiar: Emrys the Black Cat


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 Re: Table of Elements
« Reply #2 on Jul 22, 2008, 12:27pm »

Nicely compiled! My name is Sayeth Xelqin and I approve of this message.

((LMAO I always wanted to say that and pretend I am someone important like the President ^w^))
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